The piece focuses solely on generative research.
A video of the project presentation is included to the right (on desktop) or below (on mobile), but if you want to take a deeper dive, read the paper published in the 2018 conference proceedings of HCI International.
In my design theory class, I tackled the problem statement: “Design a product, system or service to foster inclusion of older adults in our digital society”.
After doing a literature review and observational research, I conceptualized a digital messaging system to be used within active living retirement communities.
The idea was further explored using participatory design sessions, a strategy where all stakeholders are actively involved in the design process to ensure the solution meets their needs.
Initial Research & Concept
Older adults may not be as engaged with technology because of challenges using products or a lack of confidence in their abilities. But those who embrace technology:
- have a greater quality of life and feel less lonely and depressed
- socialize more with their family and friends – notably across generations
Older adults are making up an increasingly larger percentage of the global population:
Percentage of global population made up of adults aged 60+
Source: United Nations, 2017
So there’s a benefit to tackling this issue. One way to meet their needs is to involve them in all stages of design (i.e., not only in usability testing). This allows designers to take into consideration the older adult’s social influences, experiences, preferences and how they use technology.
Observations & Concept
To generate ideas, I watched older adults out in the community in varying settings interacting with other people, with each other and with technological devices.
Based on my observations, I chose to design a product that:
- Was non-intimidating to use
- Had obvious success messaging, and
- Prompted engagement with others within a social network
A tablet-based digital messaging system for older adults living in retirement communities
- calendars listing upcoming activities within the community
- prompts for residents to invite friends with similar interests
Participatory Design Sessions
But, was I on the right path? Would older adults actually use this? Before jumping into the ideation phase, I took a step back to evaluate my assumptions with three older adults using participatory design sessions guided by IDEO’s Human-Centered Design Toolkit.
I chose immersion to gain a better understanding of who I was designing for in context.
I spent two hours with one older adult in her home within a retirement community. She is highly independent and easily navigated the technology in her home (smartphone, laptop, Smart TV).
But communicating digitally within this environment did not appear to be important to her. She connected with her neighbors in person in their apartments or in the common areas, and learned about weekly events from the community bulletin board. Accordingly, she preferred face-to-face interactions with her friends in the city.
I used a personal values card sort to explore if the values chosen aligned with the perceived benefits of using the product.
Two participants sorted 50 cards into three categories: Very important to me, Important to me and Not important to me.
Both of them categorized these values as “very important to me”:
- Health: to be physically well and healthy
- Faithfulness: to be loyal and true in relationships
- Achievement: to have important accomplishments
Both equated faithfulness with friendship, so I asked how they kept in touch with their friends. When possible, they would take the time to travel and meet their friends in person.
The focus of the brainstorm session was to generate as many ideas as possible related to the design problem.
The highlight of the discussion occurred near the end when one of the participants brought up issues that arise as we age.
He then used nearby objects to build a rudimentary prototype of a digital pill dispenser with feedback loops.
Ultimately, the session ended with a creative solution that capitalized on existing behavior.
This experience highlighted the importance of recording everything because you never know what you might capture.
- Ultimately, the concept may not be valuable to this small group of older adults. They all valued face-to-face communication more than communicating digitally.
- Health appeared to be a more prominent theme, which could be further explored.
- Older adults have great ideas! Their life experience is not to be taken for granted.
- One of the biggest takeaways was the importance of being patient while facilitating. During the sessions, I did not interject my own feelings or thoughts and let each session reach its natural conclusion.
- Remember to record everything!